
When the skybox, shrouded distant objects and destroyed environment mesh perfectly together, Solar Ash evokes the quality of a vibrant post-apocalyptic painting. While this makes sense in accordance with the game’s story, it results in a few underwhelming visual moments. But at certain points, the game can look unfinished rather than wrought by destruction or chaos.įrom this angle, these floating islands seem out of place and disjointed. It also looks nice when the player is in the middle of an area, as it provides the brief illusion that your surroundings are larger than they actually are. As a result, Solar Ash’s short draw distance was a smart choice, as the game looks at its best when things are too far away to notice the chopped up level design. These destroyed lands are bolstered by an excellent use of color, but they only provide snapshots of a world rather than one that feels wholly constructed. Much of the game is structured this way, having the player parkour along flying islands littered across shattered environments. Solar Ash uses a motif of floating debris to decorate many of its zones. I would’ve preferred if it escalated to this point sooner, as regular battles against enemies lack intensity for most of the game. Even then, most of these battles aren’t particularly exciting until the final area puts a bunch of them in one place and expects the player to survive. After a while, the game escalates and introduces enemies that snipe you from a distance, charge at you and create shockwaves that rupture the ground beneath you.

However, their presence doesn’t add much until later, as players can slash at these creatures while sprinting around without much thought.


While running around Solar Ash, the player will come into contact with troublesome monsters.
